![]() ![]() ![]() you can lock values, but preferably these should be unlocked prior/during sequence change.! (when the value is "hit", it will update/show appropriately) visual values are stored in different locations, and therefore can/could not reflect actual values instantly. ![]() Change Lara's suit: change to any suit during gameplay Teleport & Coordinates: Free Roam & Run speed (tested on legal, cracked vs & SSE v1.43 (~ google))
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